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Import

The following properties dictate what and how assets are imported into unreal.

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Meshes

Whether or not to import meshes from the FBX file.

Materials and Textures

Whether or not to import the materials and textures from the FBX file.

Animation

Whether or not to import the animation from the FBX file.

Groom

Whether or not to export groom as an alembic file and import to unreal.

Launch Import UI

When enabled this option launches the import UI in Unreal.

Note

This will launch the Import UI on the first import of the asset, however it will not launch the UI again on a reimport. If you want to reimport an asset with new custom settings, the recommendation is to delete the asset in your unreal project and then just run Send to Unreal again.

LOD Settings

The section contains the settings related to LOD workflows. You can read more about these under the Skeletal Mesh and Static Mesh pages.

LODs

Whether or not to export the custom LODs

LOD Regex

Set a regular expression to determine an asset's lod identifier. The remaining unmatched string will be used as the asset name. The first matched group's last character should be the LOD index.

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Skeletal Mesh

LOD Settings (Unreal)

This is the direct path to the LOD settings data asset in your unreal project. You can get this path by right-clicking on the LOD settings data asset in Unreal and selecting "Copy Reference"

FBX Import Settings

This section exposes the following editor properties with the Unreal Python API. - FbxSkeletalMeshImportData - FbxStaticMeshImportData - FbxAnimSequenceImportData - FbxTextureImportData

Editor Settings

This section exposes the following editor properties with the Unreal Python API. - ### Static Mesh - MeshBuildSettings