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Templates

Let's talk about templates in UE to Rigify.

Using the mannequin as an example again, you can see If you hit Convert, that a Rigify "Control" rig is created that drives the original "Source" rig.

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This is possible because of a predefined template for the unreal mannequin character that is selected from the template dropdown. This template contains all of the relationships and the bones necessary to create this rig.

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If I wanted to create a new template, I could go over here to this template panel and I could click create new.

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You can see that it adds in one of the default Rigify meta rigs.

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So basically, how this process works is you pick one of these default Rigify meta rigs and use one as a starting point.

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You name it, and then click Save Metarig.

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Now I am back in "Source" mode. If I click this delete button, I can remove this template.

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Also, you can import templates from an external file. To demonstrate this, I'm going to switch over to another file where I have another character.

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The unreal mannequin template is not going work with this. So I need to import the template that was made for this character. I'm going go over to the header menu and select Edit > Preferences > Addons > UE to Rigify. Here you can see there is an import template and export template import template.

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I'm just going import this template file from disk.

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Now if I click Convert. You can see that the rig is generated from this template, and it all matches up because this template has been created specifically for this character.

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Now let's say we made modifications to this character’s template and we want someone else to be able to use it. All we have to do is go to Edit > Preferences > UE to Rigify and Export Template.

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You can select which template you want to export in the side panel of the export window.

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That is how you can use templates in "UE to Rigify"!