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FAQ

How can I share a template I created with another artist?

Go to Edit > Preferences > Addons > UE to Rigify and select ‘Export Template’. From the sidebar in the file window select the template you want to export. Then select the location on your hard drive and click Export Template. They can now click ‘Import Template’ and select this file, then click ‘Import Template’.

How can I use a Rigify metarig as the source rig?

If you want to use the tool to drive a rig you made in blender that is a Rigify metarig template, you need to rename it. You should stay away from the names "metarig" and "rig" because those are Rigify reserved names and when UE to Rigify generates a new rigify rig, those could get stomped on. Thus, renaming the metarig you added as your source rig is necessary for this to work.

Where are Rig templates stored?

Default location for Rig templates if a custom location hasn't been set: - windows: %TEMP%\ue2rigify\resources\rig_templates - unix: /tmp/ue2rigify/resources/rig_templates

How do I update a metarig made in Blender 3.6 for use in 4.0+?

Since Blender 4.0 removed Bone Layers, Rigify had to change the generated template which causes an error when importing your UE2Rigify template.

However there is a solution built into Rigify that can update the metarig when you load a 3.6 Blend file in Blender 4+. Here's how you can update your template:

Requires Blender 3.6

  • Open your exported template zip file and extract the metarig.py file to the following location in your Blender 3.6 install:

    C:\Program Files\Blender Foundation\Blender 3.6\3.6\scripts\addons\rigify\metarigs

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  • Rename metarig.py to something recognizable i.e. demometarig.py

  • Open Blender 3.6 and add your metarig to the scene

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  • Create a new save, close Blender 3.6, and open the new save in Blender 4+

  • Select the rig and open the Armature data tab. You should see Rigify tell you it needs to update to Collections. Click Upgrade Metarig

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  • Switch to Edit Mode with the armature still selected. A Rigify menu should appear at the top. Click Rigify > Encode Metarig

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  • Switch your Viewport to Text Editor and open the new metarig.py

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  • Save the file to Desktop keeping the name as metarig.py and replace the metarig file in your template zip with the new one.

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  • Before attempting to import your template again, you must delete the previous attempt from UE2Rigify's templates folder. Default location can be found above.

  • Restart Blender 4+ and import your template. It should now work as intended!

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